Seek will manifest after the players have reached the end of the pre-generated hallway, teleporting all of them in front of the next room's door. The players will begin to run away from Seek, with a few rooms having obstacles that players will have to crouch under. Guiding Light will aid players in this chase until they reach the end, highlighting the correct door. At the last hallway, black hands will burst through the windows that are able to instantly kill players when in contact, along with fallen chandeliers that will damage players for 40 health.
Once the players have gone past the last hallway, Seek's chase will be interrupted by the door closing in front of it. Seek will bang on the door three times before giving up, letting the players go.
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