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Escuchar esta distancia 💀
5 years ago

Semana 4


René programó los objetos activos: la pala puede cavar en huecos; la llave abre la reja. Ahora se pueden agregar más objetos activos al juego. También agregó sonidos nuevos a través de Wwise para potenciar el cambio de ambiente al activar el poder.


Saulo hizo el diseño general de la estructura del proyecto en Wwise. Además, creó eventos en Wwise (con placeholders) para facilitar la etapa de programación en Unity.


Sheep hizo bocetos y desarrolló conceptos del personaje principal; propuso una rata o un ratón para aportar con misterio y habitar el espacio desde otro nivel.



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