Welp. My project died, and everything crashed. Fortunately, I made several backups, but still, it’s going to be a setback. I need to rewrite some of the core, which I wrote months ago. But, always look on the bright side of life, so! With this “rebuilding”, I can fix a huge error. You see, until now, you couldn’t resize the window. Well, you could, but everything became stretched. Now, I can fix this, so you’ll be enjoy the full screen mode!
Next up
The map: Part 8 - The dialogs
We are under attack!
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
I worked so hard to get all four of them to the end safely, but then...
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Double Rainbow!!!
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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