Game
Hello, Neighbor! REFRACTED
2 months ago

Shadow's have been optimised really well and I can actually run the game at a stable 60FPS at max graphics. What I did is I made the shadows not follow the sun anymore




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There's now an achievement system in my game!!

The teaser was a bit too dark so I reshot it

Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller

Little teaser about the Neighbor's AI :)

The environment is being cooked up. (This is like 30 mins of work lol but I'm proud of it so far)

The landscape is almost complete!

Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)

I managed to package a linux build of the game to test on my steam deck! I was using steam link to stream the deck's screen to my PC so the footage was a bit grainy :/

- Added a full pause menu

- Settings now exist :D

- Button glyphs change depending on input method

Is this cool or is this cool?

Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white