The latest version of the acclaimed fan game has been released! A list of patches are below. After watching many recent playthroughs and taking note on player behavior, I noticed a handful of things that could be done better.
You all know the drill. If you have the game now, you can download the exe version only to replace the one you have. That said, here is what has been done for version 2.1.0.
=================================
STORY/JOURNAL
=================================
-Sahirat/Synopsis issue
-Telling the player about some things in Shantae's intro
-New dialogues in specific areas for characters (like floatia bath house)
-Dialogue for when you're in Crumble Crypt. A hint to the eyes. Better platforms.
-Mermaid in the bath house gives hint for the Aquaria waterfall secret
-Fixed Big's dialogue
-Fixed the FIN to loop only once
-Fixed 239 characters /238? (100.06% issue)
-Jingle for game clear status fixed
-Fixed the cheering in Yae/Sasuke's obtain
-Changed Asha's super boss 2nd phase dialogue to her warrior's oath
=================================
COMBAT, CONTROL AND ENEMIES
=================================
-Asha bar error fixed
-Arachna gets more aggressive on hard or above
-Sahirat double glaive from the bottom on hard mode or above
-Sahirat's arms now stop when she's defeated
-Fixed the Magic Jug error with coins when playing as Asha or Sheila
-Tails fly when in cannons is fixed
-Meka Dragon Electicity weakness increased by 10 damage
-Updated the ranking code to fix thresholds
-Arachna exp 100>>>300
-Batgal exp 100>>>150
-Harpy exp 100>400
-Millipede exp 50-300
-Scorpgal 150-300
-Extra experience points can now burst from some bosses
=================================
LEVEL DESIGN/GIMMICKS UPDATE
=================================
-Increased the speed of the horizontal eyeball platforms
-Life Drop 77 has been removed from Special Sweep and put on top of Hotta's Altar
-Removed the big hawk in the background
-Removed some hazards in a chunk of rooms
-Decreased and edited some rooms in the Memory Trial
-Some areas that needed restoration NPCs now have them.
-Place vending machines and banks at Token Tower
-Carpet Cruise fixed, carpet gets left behind.
-Removed 2nd layer of coins in the bottom of carpet cruise
-Longer gem dive in Dribble Fountain
-Removed Pepe hook in Handera Peak
-Fixed the wrong warp in Dribble Fountain boss
-Certain Dream Gates give you a free special now
-Updated Corridor Climb text and level design
-Hint for the code at Crumble Crypt in physical format
-Aquaria pit, platform to hold you
-Stronghold Ruins fixes, especially Courtyard
-Spider Stomp Dream Gate HP Fixed
-Fixed Jumping Jolt
-Changed double spring area in canyon
-Removed green hill spikes in sunset area
-Change location of Waterfall secret to the pit
-Changed location of lifedrop 78 to the ocean area in T.Marsh
-Jellyfish attack name only when player is near
-Fixed the chest in Estafan Canyon that did not give out gems (500).
=================================
HUNT REDUCTION
=================================
Jelly (100>>50)
Moth (50>>25)
Couatl(50>>30)
Golem(50>>25)
Naga(25>>15)
Lava Dragon (25>>>20)
Creeping Coin (75>>50)
=================================
QUALITY OF LIFE
=================================
-New Year Bonus (+100SC)- You get this for having game clear status
-The Treasure Radar can now detect lucky spots and heart squids
-50 Synth Crystals will be restocked when the game is cleared instead of 30
-Memory issue is seemingly fixed
=================================
OTHER
=================================
-Asha carpet mini game slight expansion
-Shantae tornado spin while in wind
-Added Shantae course in Pepelogoo Stadium
-Fixed restart via save room
-Decreased threshold for rewards in the Pepelogoo race
-Decreased price of Peddler Synth Crystals with the charm bond on
-Fixing some of the menu exits (Find out first)
3 comments