Update #2 was all about polishing some rough edges off Shattered Generations.
Gameplay
Houses now cost 2000 gold per house.
Archers now have a firerate of 3.5 instead of 4.
Archers now have a max speed of 6 instead of 4.
Archer rotation speed has been set to 90 instead of 360 to make rotational movement appear more smoothly.
Bugs
Fixed a bug that was preventing shadows from being rendered on the ground.
Fixed an issues related to the nav mesh, unit’s won’t go through walls anymore.
Replaced a red team banner that was seperated from the wall.
Performance
Applied batch rendering to almost all objects.
Applied occlusion culling to the game world.
Improved unit AI performance.
Improved various graphical settings for performance.
Improved cloth update timing for performance.
Miscellaneous
Added an icon for the game.
Added a new splash screen.
Added more vegetation to the main menu scene.
Changed various UI elements.
Changed the main menu banner to represent the blue team.
Set default graphical quality to high instead of normal on first launch.
Set post processing as enabled by default on first launch.
Flag healthbars now have a black outline around them.
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