Game
SHOWMAN'S: Long Hours

2 years ago

Shhhhhh...

Devlog for Long Hours!


Hey all, it's been a while, hasn't it?

For over the past month I got really burned out from working on Long Hours, and to be honest, it's sort of still lingering, but despite that, things still have gone (very) slowly but surely! I'm hoping it will speed up soon here though, because I am getting a little more into development again, which is pretty nice.

Like I said in a post before, I really don't think Long Hours will release this year. I mean, we practically have just four months left. And again, I seriously, seriously appreciate your patience and support! I really do care about this project (as much as it drives me insane sometimes) and I really want it to turn out the best it can possibly be!

In other news, Phobia: The Awakening will be celebrating its SECOND public release anniversary on the 27th! It will also be the first anniversary of Long Hours' official announcement and game page going up, too!

Last year's anniversary was pretty awesome and filled with neat stuff dropping every hour, but unfortunately, I don't think this year's anniversary will be as exciting, as much as I really want it to be.

There'll very likely be a few things there, but probably nothing SUPER major. Only time will tell for now though!



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Phobia: Long Hours has hit 2,000 followers!

Thank you all so much!

While I haven't fully started changing Long Hours to be a part of Showman's just yet (that'll happen after The Awakening releases), I figured it would be fun to share something new in the meantime!

Also, thank you all for the birthday wishes!

analog horror.

I got inspired by phobia long hours and drew the wiggles robots as glamrock robots, I hope you guys like these designs

They will eventually take over this game's page once they've awakened.

There is nothing you can do to stop them.

Me when the when the me when the the

hm, spooky.

DUDE I AM IN LOVE WITH THIS.

THEY WENT ALLLLL OUT HOLY SHIT.

“Knock, Knock.”

Tiny Devlog for Long Hours!