Next up
new HUD and player test. endless terrain generation works in a basic test. exact tone of the world and setting is being refined more
new playermodel format, gen system upgraded with more options and roughly triple the ship size. enemy and item spawning to follow alongside with getting all ship parts to ideally generate
HARMONY VOID is back ontrack with some huge design improvements and a setting change back to outerspace proper, specifically onto smaller scale procedurally generated spaceships.
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ingame machines and gameplay build progressing.
new procgen code testing, day 2
new level design, new gameplay changes, and now a new playermodel
minor progress on the new procgen code
testing the mood and ambience of things as i get player control systems wired into the text frontend.
main menu controls work now. work on the new game start of setting the factions properties can begin now. after that, i can plug that info into the world generation, and we're off into gameplay.
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