4 years ago

Shockwave 2 is extremely powerful, I'm just getting the hang of it. Here's the map I was able to make with few hours of experience.


		
			sw_box|Spawn;5.54;0.84;0.77;472.92;-7.35|;-12;0;-22.94;Object;0;90;Basic;A;8;1;0;8;0;1;1;9.4H-4.7|;3;0;-23;Object;0;90;Basic;A;8;1;0;8;0;1;1;9.4H-4.7|;20;0;-46.86;Object;0;90;Basic;A;1;1;0;50;0;1;1;9.4H-4.7|;-22;0;-47;Object;0;90;Basic;A;1;1;0;50;0;1;1;9.4H-4.7|;-22.08;0;-48;Object;0;90;Basic;A;43;1;0;0;0;1;1;9.4H-4.7|;-22;0;4;Object;0;90;Basic;A;43;1;0;0;0;1;1;9.4H-4.7|;-4.82;-0.8;-11.06;Crate4;3.07;90;Basic;S;2.8;5.3H-3.4|;-0.04;-1.58;-9.3;Crate4;1.02;90;Basic;S;2;3.8H-2.5|;-25;-1.44;-48.04;Plant4;0;90;Basic;A;9;5;0;4;0;5;1;0.3H-8.6|;-24;10.78;-24;Object;2.82;90;Basic;A;15;3;0;9;0;3;2.1;16.6H-8.1|;19.88;0;-46.72;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;-19.68;0;-46.78;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;19.8;0;2.76;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;-19.76;0;2.82;EdgeShade;0;90;Basic;S;1;-0.4H-7.1|;-16.2;-3;-0.4;NadeBox;0;90;Basic;S;1.2;0.5H-5.4|;11;0;-41.4;Pine;0;90;Basic;S;1.5;12.5H-4.6|;-6.8;-3;-37.76;Rock1;2.82;90;Basic;S;2.3;1.9H-1.3|
		
	


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Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

OCTOBER 13 2026

Cont.

SGI-STRIKE REMASTERED - WEAPON DEMO

Low pass

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

First Shockwave 2 project ever has been remade.

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this