After adding the walking and crouching AI there was only the shooting missing, which is now also in the game. The last missing piece of the puzzle is bringing it all together to create some kind of behavior. It will be very simple, so the enemies won’t react to the player (which I planned to do in the beginning), but instead just choose a different pattern from time to time. I hope it will create some funny scenes.
Here’s how the shooting looks right now.
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