The reason i did is because gameplay was too dull, so why not to implement shaking HUD during freaky explosions? Also wanted to note that HUD shakes are also used in some games like Metal Gear Rising since it uses 3D spaced widget, while i use 2D spaced widget so it wont get covered by particles simulated there.
i will sue all of you seeing this video- /massivej
and it will take alot of time making demo first, when i gather some gamers there, i'll then focus on making full version that will be distributed for FREE! but, there is catch, i sadly cant focus on HB all along, as i have school ahead plus i sometimes get quickly bored after long ride or homework so i play some games.
extended version will be paid, final goodbye until next day, take care everyone, and remember, you are not alone
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