3 years ago

Showstar Blue! (me lol)




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Polishing the Horde & Reworking the Basics

The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable

PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.

Those Nights at Villca’s [Rebaked Update] – What is this?

ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue

Hey! there will be news about this game soon, so it would be fun if you follow it

https://gamejolt.com/games/TNaV/582790

a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare

I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny ) has been rather inactive lately. New office WIP models and textures: @MarineBlue

very cool crossover

PvZ: City Invasion (Beta) - Level 1-2 Demo video (with mixed languages cause multiple language support is still a wip) Join PvZ CI's Discord server: discord.gg/tBD3hnCpT4