Every planet in the game has its own parameters which define the way each planets atmosphere is looking. I made them as realistic as possible with different values in maximum velocity, density, thickness, …
This makes this game a genre-mix: Sim + Arcade.
It wasn’t easy to find the right values but in the end I found them.
So the values match each planet and the planets difficulty depends on the colonisation level.
This is why there is no ranking in difficulty ingame.
Enjoy the physics in GameBoy style!
Next up
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Shadow The Hedgehog X pixel art
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Regular exercise is key for healthy wings.
Try it out!
brung back my old oc plus a new one
...they don`t have names yet tho
for the past 2 days I finally made the first demo build of shurugami
you can playtest now for yourself here: https://gamejolt.com/games/shurugami/605507
tell me what you think!
EpicTale sans
One of the tracks from the game. Better sound quality here - https://soundcloud.com/user-684475864-928934460/walk-in-the-dark… - Один из треков из игры. Более хорошее качество звучания тут - https://soundcloud.com/user-684475864-928934460/walk-in-the-dark…
Testing out new environment assets
Gamejolt:
https://gamejolt.com/games/faerie-afterlight/447142
Steam (wishlist the game!):
https://store.steampowered.com/app/1415280/Faerie_Afterlight/
Thanks! :D










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