Every planet in the game has its own parameters which define the way each planets atmosphere is looking. I made them as realistic as possible with different values in maximum velocity, density, thickness, …
This makes this game a genre-mix: Sim + Arcade.
It wasn’t easy to find the right values but in the end I found them.
So the values match each planet and the planets difficulty depends on the colonisation level.
This is why there is no ranking in difficulty ingame.
Enjoy the physics in GameBoy style!
Next up
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Fan art for Foolish I'm feeling kinda better so I drew this
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
Werehog transformation process. #sonicunleashed
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Demonstration of the spells and their effects :)!
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Made my first ever animation.










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