Every planet in the game has its own parameters which define the way each planets atmosphere is looking. I made them as realistic as possible with different values in maximum velocity, density, thickness, …
This makes this game a genre-mix: Sim + Arcade.
It wasn’t easy to find the right values but in the end I found them.
So the values match each planet and the planets difficulty depends on the colonisation level.
This is why there is no ranking in difficulty ingame.
Enjoy the physics in GameBoy style!
Next up
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Finished work on the emotions of a new character for the tank universe
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
My D&D art for my family so far (WIP if you couldn't tell)










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