Every planet in the game has its own parameters which define the way each planets atmosphere is looking. I made them as realistic as possible with different values in maximum velocity, density, thickness, …
This makes this game a genre-mix: Sim + Arcade.
It wasn’t easy to find the right values but in the end I found them.
So the values match each planet and the planets difficulty depends on the colonisation level.
This is why there is no ranking in difficulty ingame.
Enjoy the physics in GameBoy style!
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Microsoft Windows XP Unprofessional (windows logo prototype)
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
ooh yes..
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
Sonic and Shadow as Pokémons. #Fakemon










0 comments