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Sonic.EXE: Universal Threat
2 years ago

Since I am working on Tails solo. I will showcase part of it ( And the ending routs are where I am having fun making things cinematic. )

P.S: A patch is coming soon that will have a difficulty selector and that oversight in the chase will be removed >:)


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Next up

Underwater Ruin overhaul. ( Also added sounds for when tails walks on dead animals )

Project Immortality Final Demo Teaser.

( Just a heads up that this has a bit of a lore drop, however it does give better context to the part with eggman after that metal sonic boss fight )

Oh yeah. This game exists. ( Small video of a WIP for Ver 2, also I don't know the minimum system requirements, but it will be recommended to have a RTX 5070 for the best visuals ) Also development moved to Unreal Engine 5.6

Well the game will be 3D again. However unlike other infinity engine games, the game will be reliant on momentum. ( In fact, I deleted the code for the boost so that I can focus on making sonic control the way I envision the adventure controls being)

Fine, here are screenshots from demo 3.

Now can you all stop asking how far into development demo 3 is. As demo 3 will be out when it is complete and up to my standards

Working on some animations

just walking.

( Also Knuckles won't be playable )

Added some options to the rework. ( Also for those who have "skill issues", you can pick how many lives you get. )

Because I'm in a good mood. I'll showcase the first of many chases in Underwater Ruin. ( Not everything is done yet as there are a few effects missing )

Knuckles move set will have more combat options than just a punch.

( Still a WIP and stage is a test stage, not a actual part of Knuckles survival rout )