Game
DustSwap Resurrection
19 days ago

Since our game will take a long time to develop, I thought I'd make a fix for Sawsk's DustTrust and add the remaining phases for Ari's DT remaster. (read article)


But... I don't understand anything about ClickTeam. I see finished objects in front of me, but I can't figure out the code. Anyone willing to help me with the fixes? two people will be enough for me.I think I'll post these updates here until at least a demo version of the main project appears.



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Sans sprite (Beta)

Sans Hotland encounter

Sprite by @defense8263

Code by @Grzesiok3453

The Waterfall location won by voting.

Happy spooky month everyone!

Dusttrust Sans Phase 1 Final Version. Sprite by @defense8263

Battle progress

borders added (the final attack is in development) sprite by @defense8263 coded by @Grzesiok3453 Oh, I forgot to mention that the background is a placeholder, it will be completely different

Papyrus Encounter Final Attack Full (sprite by @defense8263 ) There are memory and background placeholders here. (coded @Grzesiok3453 )

I decided to make it so that when we play for others, this window appears like in TCOAAL (read article)

(Check comments) Code for the blue soul for those who are very lazy. If anything, ready-made codes and templates for the fan game should have been on a separate GJ page. But the site sucks and didn't want to let me post the project