Next up
Probably gonna make this way from now on.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Fnaf 2 reimagined screenshots, just for practice in blender.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Maybe make the game all filtered?
Human work is always more appreciated.
So what are we going to work on today?
going to make "Five Nights at Pigeon Doctor"
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Updated my gaming setup. Got a gift from someone, a big new monitor in 2k. Will make best use for it.















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