Game
Exile Squadron
8 years ago

Sitting in the Cockpit


I only have one New Year resolution: and it’s that I will work on my game every day. Sometimes I can do a lot, sometimes I only have 30 minutes, but I intend to do this every day. Thanks to this, I have managed to make nice progress. I designed the weapons for both the fighter and the mech form. Although they are not 100% final, but it is a good starting point.

The other big thing I decided is that I want every mission to start from the cockpit of the spaceship. That would be a nice place to get a briefing for the upcoming mission. For that I have drawn a cockpit, which took a week to do. I’m no artist so I know it is not something spectacular, but I’m quite happy how it turned out.

One problem I have is that I still couldn’t decide about the style of the graphics, or the size of the native resolution. Should I go for a more pixelated look, and set the native resolution to 640x360 (this looks better upscaled), or go for a 720p resolution, and a cleaner art. I have a disadvantage at drawing nice looking art, so I have to consider which is the one I can produce better art for. You can see two versions of the same cockpit, decide which one looks better for you.

For the next few days I want to implement this cockpit briefing section into the game, with dialogue and textboxes. From there the player will be able to launch to the first mission.

5d0a6e942b0ad.png
5d0a6e96cb2ca.png


0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Regional Bulbasaur. #Pokemon

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Got some fun collectibles in our game, Path of Kami!

THANK YOU FOR 400 FOLLOWERS!!!

Here is a drawing a I made FOR ALL OF YOU

LOVE YOU GUYS❤

This is my first post so be gentle!

Hoplegs is an unconventional and entertaining platformer where the gamepad buttons are your legs! Create and share your own levels, challenge your friends, and have fun!

Wishlist on Steam

https://store.steampowered.com/app/1395830/Hoplegs/

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.

(sound ON 🔊) We changed the tree harvesting selection sounds. Again.

Should we stop already? Let us know!

Find out more about the game on Steam:

http://bit.ly/AtS_New_Sounds_GJ