Game
Belgrad: Y2K
7 years ago

Six hours (more or less) to go before official release.




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Two screenshots.

Behold, blending vertex positions!

Old position + ((number between 0 and 1) * the difference between the old and new position)

This took so much math, it hurts. ...not the CPU, but it sure hurts me to do.

...and I've got four more angles to do this with.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

There. The hand is drawn.

...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.

Also, I've added a timer for scoring and convention reasons.

There. Another hand angle. It shouldn't have taken me this long, but this isn't my day job.

If I know what I'm doing, I can flip most of that hand, easily.

Almost there...

Thankfully, the fingers can be flipped around for the opposite direction.

It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

So it begins.

It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.

...hopefully, people will see this guy as an homage, and not as infringement.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

The arms are done.

Now, let's see if adding wings is too much...