Game
Belgrad: Y2K
7 years ago

Six hours (more or less) to go before official release.




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I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.

...but maybe I shouldn't use circles for the whip.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

This boss is done, more or less.

I'm gonna try to work in a different department.

Despite all this work on the top-down segments, I'm not vibing with 'em.

...might as well send this into Bonus Stage purgatory, and make an additional platform stage.

Now, if I have enough motivation for Mode 7 stages, though...

I felt like I needed to punch up these level intros.

The silhouette should indicate what kind of level you're getting into. I've yet to implement the Top-Down or Mode 7 levels, so I've only got a silhouette for the main levels.

I've been working on a moving pulley that activates when you grapple to it. If it moves you into a solid block, you let go.

...now I've gotta figure out Mag-Nia and her amazing weapons.

Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.

...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.

...so much for that zany scheme.

Let's see if I can do something else.

Two screenshots.

Here. For reference.

For this one picture, they're either getting PS4'd, or they get faces.