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Tilesets! Z-sorting! Plants!
Did some more pathfinding work that allows the searching to distinguish half-height solids from full-height solids. Huzzah!
Room transitions! A very simple effect, but does wonders to making a game feel more polished
This game's design allowed me to implement my favorite method of pathfinding - each tile in the room has a numerical value assigned to it stating how many tiles away the player is!
We're jamming this Ludum Dare!
Another house i made long time ago.
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
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