1 month ago

SLENDERMAN MOVESET (My take/predictions)


STATS


Stamina

70 (-6/s|+10/s) (+5 every page)

M1 DMG

29 (+2 every page)

Walk SPD

6,5 (+0,5 every page)

Sprint SPD

24 (+1 every page)


PASSIVE(s)


ENTER THE VOID

Type: Debuff

Upon having an eye contact with or being nearby it in radius of 30 studs, the survivor starts draining his 4 HP per second and the grey static occurs nearly blocking their vision. It also makes them unable to sprint.

DARKER VISION

Type: Passive Ability

Every time it's chosen to the next round, the map becomes darker to the survivors. It doesn't affect to its own.

FIND MY PAGES

Type: Passive Ability

Slenderman each time it places pages it becomes faster and it can do more damage to the survivors. If the amount of pages will be four or higher, they won't be able to complete tasks unless they'll tear them off.


ABILITIES


TELEPORTATION

Type: Mobility/Boost/Highlighting

Upon the activation, Slenderman teleports to the nearest survivor with a jumpscare and gray static for 4 seconds. Also, gives it a slight speed boost and the survivor it teleported got highlighted for 6 seconds. If the pages are placed, it can choose the destination it wants to teleport.

That's an EXE's removed ability with some tweaks.

COOLDOWN: 18 seconds

PAGES

Type: Buff/Trap

Slenderman places a page on the wall thanks to what it can empower itself and use TELEPORTATION to any destination it wants. However, to weaken it to the primary state, survivors can tear off the pages via interaction keybind. The max. pages amount is eight.

COOLDOWN: 6 seconds


If I should change or include something to that moveset, go on! I'm open to your criticism.



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