Instead of calling it depth sorting(which it is still) I’m gonna call it “position sorting” since we’re technically sorting based off of the object’s position
Next up
After Calculation
My sorting is doing HOW MANY CHECKS with 30+ objects???????
Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector
Rough Level thing
I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it
Might show to YT
Gunther has canonically been invited to fighting game tournaments, he's gotten to the quarter brackets a few times and has gotten 2nd place in one.
When they're not absolutely destroying people who challenge him in person he'll do it in game
The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want
Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.
This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes
Comparing on how much I’ve done si ce the start of the year to now is kinda crazy to think about,
Just reminiscing on what I’ve done so far
I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean
And I need more excuses for playing it
Is Double Jumping just parrying the air
I forgot how weirdly I made the slopes display their tiles
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