Instead of calling it depth sorting(which it is still) I’m gonna call it “position sorting” since we’re technically sorting based off of the object’s position
Next up
She can canonically scream like this
Figured out how to replace sounds btw
The past weeks have been really sluggish for me school wise and for other reasons but I feel that now I’m starting to get out of it and feeling like I’m ready to pick up where I left off on this
So uh lookout for that when it comes
He doesn't have a special someone, but least he still has a bro that cares about him no matter what
I totally haven't been watching a 15 hour long Four Swords Adventure 4 player playthrough Still really busy with things on the otherhand in case if yall are wondering why I've haven't been active
Regular unnecessary post saying that I'm still working this, not actively at the moment, when I can finally have the time and energy to working on this I'll head back to it,
I changed the change x into setting it into the run speed, and I think I can do somethin cool with this
The most overpowered item in any Zelda Game period, this one in particular
I just did a 5+ hour randomizer for ALTTP just to realize I wasn't recording any audio halfway through, I still recorded it anyway
Rn it conflicts with the running code, but yeah! This is what I'd imagine with it
Workin on a Main area for the game, it’ll be like divided to its own parts for each area, but yeah
And you can also do a bit of platforming in the overworld too










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