Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
5 months ago

Slowly starting to get back to working on this again since it’s close to the end of the month(super crazy) but I’m still gonna try not to overboard myself and to take things a step at a time.

Especially since I’m working on a whole new method


Instead of calling it depth sorting(which it is still) I’m gonna call it “position sorting” since we’re technically sorting based off of the object’s position



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After Calculation

My sorting is doing HOW MANY CHECKS with 30+ objects???????

Tryna Animate the derg, mostly just outlining since I can do the rest of the stuff in vector

Rough Level thing

I tried to do somethin, not really the most clean level since there's some issues with it sometimes not being balanced for certain speeds, but there's some intent in it

Might show to YT

Gunther has canonically been invited to fighting game tournaments, he's gotten to the quarter brackets a few times and has gotten 2nd place in one.

When they're not absolutely destroying people who challenge him in person he'll do it in game

The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want

Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Comparing on how much I’ve done si ce the start of the year to now is kinda crazy to think about,

Just reminiscing on what I’ve done so far

I feel like me playing SRB2 might actually help me with this somehow. If you know what I mean

And I need more excuses for playing it

Is Double Jumping just parrying the air

I forgot how weirdly I made the slopes display their tiles