Slush is now faster when closer by, players vision will change to black and white when It is in full sprint, now the player is able to look for monitor to see what it sees to determine how close it is, It is now able to mimic sounds around the area to confuse the player such as: Objective noises, sparking wires, other characters, etc.
Next up
Ground Zero (Level Design)
RELEASE THE HOUNDS!
New jump scare test
The cancellation of Golden Memory 2. (please read)
Flooding test
FleshBound | Gameplay
I honestly have no idea what to name this section
A few gameplay screenshots
Working on chain movement












0 comments