Slush is now faster when closer by, players vision will change to black and white when It is in full sprint, now the player is able to look for monitor to see what it sees to determine how close it is, It is now able to mimic sounds around the area to confuse the player such as: Objective noises, sparking wires, other characters, etc.
Next up
Retextured some older models.
A few gameplay screen shots.
I honestly have no idea what to name this section
Progress on the Unity port is going great, I’m adding some new features along the way
A few gameplay screenshots
The office
Buggy
Ground Zero (Level Design)
Visual Update and New Direction:
And QnA!
Vines. yep. that's it.












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