Game
Slendytubbies: Fear Frequency

7 months ago

Small Change, added to MainLand (Night) - TinkyTank and Custard Facility (Night), changes between Maps: Custard Facility (Day and Night) - Day/Guardian, Night/HeadLess Dipsy.




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I redesigned the menu of an old game.

I need to get more maps from ST3 and ST2.

Short Demo of Survival Mode

chat, new mechanic added to the game, and yes, it is not the Custard tracker but rather a Stamina system, the Player runs faster by pressing the Q key, I will show you how it works in this video.

Guys, I added several new monsters to the game: TinkyWinky, Dipsy, LaaLaaPhase1, LaaLaaST2PhaseRemake, PoPhase1, TinkyWinkyOld, CombatRobot, White Scythe, Scythe TubbyOld, Scythe Tubby New, Pills, Caplet, Tubby Guardian, NewBornST2, NewBornST2REMAKE.

🪖 Military Field

An old, abandoned military Field in the middle of the desert, now shrouded in dust and with a monster lurking. Rusty watchtowers and a forgotten military satellite station.

What was once a training ground has become a dangerous place.

I was thinking of adding three map categories: one for ST3, one for ST2, and one for custom maps, which would be new maps like "BackRooms, Bunker". What do you think?

New menu for the Fear Frequency campaign. This menu is just a test and not the official menu. But I'd like you to give me some menu ideas for the campaign.

small things added, Improved CameraBob and also WeaponSway, when you are running or walking the player's arm will move this has been improved, LightFlicker was also added, which is basically when the Monster is close to you the flashlight light will blink