Game
Zenand Garden: Factory Fresh
3 years ago

Small Development Update (Very unimportant)


This is a very small, and unimportant development update, however, it relates to the game, and might impact development a small bit, plus I think some people might like this, so here it is:


I've decided to challenge myself to port this to different consoles via homebrew development tools!

These won't be official games you could actually buy for the consoles, and there's only a small chance of them being released. If I did however, you'd need a modded console to play them on (or an emulator).

Anyways, I'm doing this because it'd be fun, and a neat thing to have. Imagine going to your friends house, and they're playing a game they made on their Nintendo 3DS! That'd be frigging neat!

This'll also be quite useful since it'll teach me the C programming language, and it'll teach me to be a far better programmer.


Now then, the consoles I plan to port Zenand Garden to are:

  1. The Nintendo DS (DSi enhanced)

  2. The Nintendo 3DS (N3DS enhanced)

  3. The Sega Dreamcast

  4. The Nintendo Gamecube

  5. The Nintendo Wii

  6. The PlayStation Portable

  7. The PlayStation Vita

The reason I chose these consoles is because they're the consoles I have modded, and are thus the ones I can actually test on real hardware.


Since the game is obviously not done yet, these ports will basically have to lag behind development. So my plan/hope is that I can develop the game to be very modular, that way, I can have a unified code base, which I can then swap parts out of to compile it for the different systems.


Now, I don't plan for this to get very far, it's more of a joke challenge. It's something seemingly impossible, and so frigging ridiculous, that I just have to try it, even if I believe it'll fail.

However,

If this project does get far enough, then I could develop a PC port of it.

If this happened, I'd simply dub it the "C Port", and I guess it'd kinda be like Minecraft, in the sense there's Java (the original) and Bedrock (the new version that's on everything).

I don't have much of a plan for what'd happen if that did happen, so we'll just have to wait and see.

Anyways, that's it for this development log!



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