Game
Five Nights at Wario's: Mcroy Manor Takeover

8 months ago

Small progress report (Not a Devlog, cause I'm only going over like 1 major thing in this right now.


At the point of writing this, and I can't believe I am saying this, but MMT is functionally complete. Getting to the mode, all character mechanics, the extras, the custom night, the Jumpscares, EVERYTHING is done there. The only things that need to be added are better cutscenes for the opening and ending and an all-out mode cutscene. But thats it! I never thought I'd get a mode done in this yet here we are.


But you know what that means, its time for me to work on the second mode of this with the boy, Incredibly Deranged slightly darker green than normal and small Luigi. I'm stoked! I finally get to work on the secondary mode after so long!



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Alright how did I do on April Fools, this is the first time I did one of these.

Tomodachi Life was one of those Direct things that were shown off. Decided to recreate the last shown thing with Fruppet and Tani!

100 FOLLOWERS LETS GOOOOOO!

Anyways, tommorow.

Now that the demo is out (HINT HINT, COUGH COUGH), I can get to work on the other stuff, like the promised options! Also gonna start work on the new cutscenes today. Hoping to get the Night 6 and Night 1 cutscenes done at least.

Five Nights at Wario's: Mcroy Manor Takeover

Devlog #4

meet the new mascot of mcroy manor takeover.

starstruck.

Art Teaser! Wows!

First row of little goobers!

Already got a whole lotta stuff done for Dementaphobia Dangers. It's not fully done yet, but It's looking like how I want it to at this point.