Next up
Haven't post in a while again...
BUT I plan on making a game for our Gamejam! So stay tuned for when it comes.
It will be pretty short game with bunny (or bunny-dog) character as a protag locked in a miracle cave.
I hope you will enjoy it when I finish it
Dog
Commission for somebody
Like idk what else to say... Maybe only that I gotta train realitic art and painted style more... Doing it was pain due to me not practicing enough.
After so many struggles... I have made fully functional prototype of the actor. Really unpolished version, but I will go for this type of animation, etc. At least I don't have to worry about how to animate it, lol
Haha been working on this for some hours. This is more of a placeholder (to test out plugins and stuff).
I will try my best to finish it as soon as possible. This means that I will redo everything I had planed for first Alpha build.
Well, time to work :'D
It has been a while since I posted some progress here.
But meet Ms. Mayor. She surely making some important announcements for the town.
Hey guys! It's me again - finally.
I have kinda a lot of stuff to show you. But I need to show it seperated lol So here you have introduction cutscene! I only used audio from CapCut and I want to make it longer, so it will change 100%
Finally gave the actors some idle animations + animated shadows. Still gotta animate enemy.
Also new robot dog party member and switching elements now exists.
btw @Alpherisk is helping me with attack animations for the combination skills.
SOLVED!! THANK YOU
I might have a tiny bitsy problem. When I use my skills, where I use my animation, it overlaps my actor sprite. I don't want to move any actors or enemies (or it would look worse) Does anybody has plugin or something to fix it?
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