2 years ago

So, about Sonic Aqua, I had to restart to Square 1. So I'm going back to how the game started. So I can't show anything yet, so take it from word of mouth. Sonic goes 25 pixels per frame (at max) and now has new speed thok. I'll share when a zone is done.


The reason why I'm going back to square one is because I wasn't careful when adding music, and now the project is 700 MB. that's 100X the size of chirpy reverie for instance. So I'm starting over, fresh, with an updated version of the engine (so I can add tiles instead of replace tiles! ) and I hope to share a new Demo 4 on my birthday. It will include Floral Fields, as always, but because of the custom tiles, you will get a full, 3-act version of Jewel Mine Zone. See you then.



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Next up

Starting my next project

SUPER MARIO ADVENTURE

"Mamma's probably scared!"

New 1-1 Revision screenshot

New Animations for Mario

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Damn, I haven't released an update in a while.

Let's just say Sonic CD Rewind and overall exhaustion made me work less on Super Mario Next. However, I'm making a new project about it- and so, a new OST song!

New compiler is now out on TW Desktop as well as other things mentioned in this list.

You can update it directly from the Microsoft Store or the Apple App Store if you downloaded it from there.

Not necessarily an extension or addon, but ideas to the Canvas Effects. This'll mostly help for retro-themed games, but I'll add some details about each block in the article below.

So, I'm making a demoscene on Scratch.

@LilyMakesThings 's Unsandboxed editor is host to some of my coolest discoveries, like an extension that allows for easy native wave effects!

Perfect for those wavy backgrounds found in most FNF DaB/DnB mods! I will experiment further.

Thanks for feature!

Sorry for delays, again.

Anyway, take an update.