t is fully completed from a technical point of view, but, as you can see, the visual component still needs to be completed. By the way, the Camilioid acted as a random enemy here! Do you remember how @Catbus1
suggested it in our community? Well, I hope I understood and implemented his idea correctly. And as for Sewers TileSet, of course I'll keep changing it, but for now it's just a repainted Ruins
. I'm thinking of posting a video with working inventory soon (I already have this video, but I don't want to post it all at once)
some gameplay features:
-SeaSal = Seaweed Salad
-food cannot be used if you have maximum hp
-to move, you need to point the shield (frying pan) in the direction you need, and press Z
-this particular enemy does not have bullets that can be deflected with a shield, but other enemies will have them. Such bullets will be marked in blue (like Undyne spears)
























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