Game
Undertale: Bad Time Trio (Max's take)
4 months ago

so currently attack wise I'm working on the blaster spin part, after that there's gonna be a small section to work on but the game will probably be done within the next few weeks (no promises though I still have some things to work on plus play testing)




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I remade the logo because the old one looked bad

I literally crashed scratch with my terrible coding

IDK if it will be in the game or not but I made this because I was bored this morning also hi, I have no idea how I'm supposed to do these

new menu sprites (chara still looks kinda bad but overall it's much better)

Here's a sneak peak at the settings for the game RN (I will take suggestions if you have any)

I have updated papyrus's sprite, I thought the old legs looked weird so I made them better (this is like the 10th time I've updated his sprite during development)

This is a real screenshot from the game. I'm not kidding. Silly mode is peak.

Here's a look at the menu that I've finally finished also the demo is releasing next week at the earliest

I've been mostly coding things outside of the fight like a skip button in the death menu and some holiday stuff but here's where I'm at in the fight (I need to finish this cutscene and have a cut off and then the "demo" will be released)