Game
SHOWMAN'S: The Shadow

3 years ago

So dark, so cold...

Devlog for Phobia: Long Hours!


FINALLY. I FINALLY DID IT.

*inhales*

AAAAAAAAAAAAAAAAAA.

After almost an entire year of working on them, crying at least once every month since October, trying to figure stuff out, the camera views for Long Hours have been finished!

FINISHED, I SAY.

To be fair, I did drop doing them a short while after I started them to focus on the character's AI to make sure the gameplay was a little better, and boy I'm glad I did. Not only did that iron out a lot of flaws in the gameplay, but also it allowed me to showcase the game during Fangame Direct back in November last year. That should explain why the shots were only of the office and not really any of the cameras.

Also, big shoutout to @TheresNoSteak for helping out by making some great looking models for the rooms! They really did an amazing job during a time I really needed the help. I haven't been my best for a long while now, but with this out of the way I'm feeling amazing, and I could not have done it without them!

A while back I made a big decision to cut out a few cameras from the game, which, while unfortunate, they didn't serve a big purpose gameplaywise. It was also to save my sanity. The number of cameras has been greatly reduced since the start of the project and now the building feels a little more realistic anyway, so that's a plus.

I'm very happy with the way these turned out. They're not perfect, but they're far better than The Awakening's cameras in my opinion. I'm happy with them, and that's what matters most to me.

So, what's next?

My next step is to further fix up the gameplay mechanics to ensure it'll be a more enjoyable experience. The gameplay was totally different during the start of last year, and a few mechanics really clash right now. I should be getting pretty close to finishing up this part of the game though!

That does not mean the game is nearing completion, however... :)



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They will eventually take over this game's page once they've awakened.

There is nothing you can do to stop them.

Hey all! To celebrate four years of being on GameJolt, I want to do a new Q&A, but this time I would like to try doing it in the form of a video on my YouTube channel!

Ask me whatever you’d like! I might not be able to answer everything of course!

Everything is under control.

I like this weirdo.. but Mark cooler

On this day last year, Phobia: Long Hours' trailer released and was also showcased during Fangame Direct 2022!

the figure^^

Gonna be getting on my first flight soon. I had sooooo much fun at Universal Orlando and was very surprised by it. I might talk about my trip in a YT video but we’ll have to wait and see.

Looking forward to getting home and resting!!

Happy 4th anniversary to Phobia: The Awakening!

Releasing this game was a huge step out of my comfort zone, and it's been my biggest blessing and curse at the same time.

Thank you all SO MUCH for your support!

Aww what a lovely welcome home.

(Funky side note: I did draw this quite a while ago, but I just never posted it haha)

Hey all! Not necessarily related to Long Hours, but I've been meaning to do another Q&A again lately.

Please check the comments first just in case someone else has asked the same question you have. It just makes it a little easier for me!

Ask away!