Game
Void Commanders
5 years ago

so far I have a simple game scene where you can control your troops, and tell them where to shoot. you have to do it manually, meaning that you can do more formations with your troops. when you move them into a location they all come in a diamond shape :P




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SHIELD

yeah, I added a slow *ss shield that you can point wherever.

it has HeaLtH though,

I might need to remove some, but when you have 100 gunships pointed at it, they go pretty quick.

I removed the ability to add MOTHASHIP to groups

more in the article

Unity crashed, last save was a few hours ago... this is a bit of a scenario isn't it? at least scripts don't get lost, I just have to add the scripts again (phew)

side note: I WAS adding a little friend, shoots FAST, aims like the guys in Star Wars though

I have been doing a bit of art for my troops, and who decided to make Quaternion math so complicated lol.

I'm adding in more troops like a shield and a suicide bomber.

I'm trying adding an article about it today

back to SOAD and going bald coding lmao.

art comission.

Runestones: from concept to in-game model🗿

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Update 2.627

New challenges & new effects!

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)