Game
Quit To Win
5 years ago

So, I got it so that you can pick up some stuff. The project is going good so far. I will continue working on the project, all though it's kinda rough for me.




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So, I got a platformer working. Still ain't much but, I am making progress >:3

Ok, so,

I have tried for SO LONG to develop the weapon, but It's just so hard to implement it. I am going to try tomorrow to finish it. But for now, here is an X button for no reason :)

Did you know that today is #InternationalJazzDay? ๐ŸŽท๐Ÿ˜Ž

No? ๐Ÿ˜ฏ Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? ๐ŸŽท

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Runestones: from concept to in-game model๐Ÿ—ฟ

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6โ€ฆ).

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Path of Kami, running around the shrine area