1 year ago

So it looks like all these issues were stemming from the Chunk Change fix for when NPC's swap chunks as well as the sysTimer culling them again.

It's now done correctly, and they get culled again as soon as they update chunk.


Now to see how it effects going to The Underground.

Need to check both NPC's entering and leaving, while the player is above the stairs, anywhere else on the island and downstairs.

1


3 comments

Loading...

Next up

Charged Sticker Appreciation Post for October 2025!

(slow laptop gif)

Thank you all so much for your support, it truly means the world to me and helps out so very much.

Thank you.

HMM! Well I think I've made it better? Framerate seems more stable on this poor laptop?

Not bad for built in graphics.

Did a couple 10 pulls yesterday.

That sucks. I spent ages reworking the draw world code to make it better and it made everything slower

Guess drawing and storing the whole land, then only drawing part of it to the screen, is better than generating only part and drawing it constantly.

YUS!

Had some spare time yesterday while granny had a friend over, so I spent it catching up on a bunch of Warframe content I never got around to doing.

I've had the Prime version of these frames for years, so this is long overdue.

3 new card packs! 1 pull of each!

Ooo today's cards!

Ooo today's pulls!

That's not what I wanted to happen