Now to see how it effects going to The Underground.
Need to check both NPC's entering and leaving, while the player is above the stairs, anywhere else on the island and downstairs.
Now to see how it effects going to The Underground.
Need to check both NPC's entering and leaving, while the player is above the stairs, anywhere else on the island and downstairs.
OK! Think it's all working?
All of this is the same map, I just cull the Island Surface when you go to The Underground, and cull the Underground when you go anywhere else.
The Caves are generated when you visit them and are fully RNG.
Yup, looks like going to The Underground and going to The Caves all works right! NPC's get left behind when you go to the Caves, as intended, but they get paused so I might want to remake the Caves like the Underground so they can keep active.
Think me taking a day off since I've gotten all that done.
If you haven't already please go read my progress post
here
https://www.patreon.com/posts/109608571
or here
https://gamejolt.com/p/august-game-dev-progress-2024-atbalmut-ch…
Keep being awesome everyone!
Been fixing a bunch of NPC bugs I made when I got them to interact with Stairs, I don't think I've got them all yet, but it seems to be all working again.
The second I stopped recording the Goblin on the left teleported off the chair...
So tired, have a wizard!
Saw some people posting gamedev water pics so I though I'd join in. Here's how my water currently is. I need to learn more about shaders and surfaces so I can improve it.
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