1 year ago

So it looks like all these issues were stemming from the Chunk Change fix for when NPC's swap chunks as well as the sysTimer culling them again.

It's now done correctly, and they get culled again as soon as they update chunk.


Now to see how it effects going to The Underground.

Need to check both NPC's entering and leaving, while the player is above the stairs, anywhere else on the island and downstairs.

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