2 months ago

So, Scratch 4.0.


I'm sure you've all heard the news, and if you haven't you've probably seen me joking about it, but yes; Scratch 4.0 is currently under active development at the Scratch Foundation.

I'm not going to elaborate on anything specifically regarding what I think about it, I'm just going to cut to the chase.

4.0, at least right now, appears to be built off of 3.0 in such a way that Unsandboxed should be able to make a smooth migration. That is subject to change, as it has a projected release of 2025, and a lot can happen between now and then.

In other words, no, this will probably not affect Unsandboxed's development, but we might have to slow down even further until more information about it is out.

To answer the question of why we'd bother migrating to begin with: firstly, why not? I'm self-employed, I've got nothing else better to do! Secondly, 4.0 is allegedly built off of modern Blockly, which has actual documentation and is far better and more powerful than what Scratch uses. The work would pay off and give you guys a far better Unsandboxed experience, should we go through with it.

If you didn't know 4.0 was a thing until this post... yeah. It is. Happy birthday!



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Scratch was supposed to inherit a system from Blockly that would display "No variable selected" on variable menus.

This never comes up in normal Scratch, but when it's forced to happen, the menu creates a brand new variable instead, starting at "i".

the error message for when the gallery fails to load. this is rarely seen.

wait is there not a size limit for videos on here? this is great

After some serious consideration, we caved and decided to make a Discord server. However, access will be extremely limited and invites extremely limited.

The invite below is limited to 10 people from our GameJolt community.

https://discord.gg/MnrPwNuNDt

Today's to-do list. I'm not sure I can get these done TODAY today but i'll get em done at some point.

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We've reshuffled and reworked a lot of things. Below is a list of EVERYTHING we changed 😁

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Me and @LilyMakesThings cooked. And its live for you to test if you want. Technical stuff:

Unlike others.. ours wont error, and provides methods for extensions to use the same code the blocks use internally.

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