1 year ago

So, 'The Last Days of Humanity', my little tower defense game is a little bit better visually now at 11x11 pixels art. 6x6 pixels size is still for the inventory & the equipment slots. A satisfying improvement from its previous 9x9 pixel incarnation.




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As thoughts regarding the future of humanity besieged my mind I created the necessary concept art for a tower defense game I'm building. Currently in mere 9x9 pixel sized graphics for enemies/cannons/buildings/droids & 6x6 pixel sized inventory icons.

Resources are important to manufacture building, droids and make important upgrades in both the hero and the droids, so digging for starstones and ancient alien equippable or not artifacts is gonna be a seriously important part of the game.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

it happens

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?