9 months ago

So, 'The Last Days of Humanity', my little tower defense game is a little bit better visually now at 11x11 pixels art. 6x6 pixels size is still for the inventory & the equipment slots. A satisfying improvement from its previous 9x9 pixel incarnation.




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As thoughts regarding the future of humanity besieged my mind I created the necessary concept art for a tower defense game I'm building. Currently in mere 9x9 pixel sized graphics for enemies/cannons/buildings/droids & 6x6 pixel sized inventory icons.

Resources are important to manufacture building, droids and make important upgrades in both the hero and the droids, so digging for starstones and ancient alien equippable or not artifacts is gonna be a seriously important part of the game.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Runestones: from concept to in-game model🗿

"Our work is never over" they said.

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

Microsoft Windows XP Unprofessional (windows logo prototype)