Game
FNAF: AFTERMATH
6 months ago

So, the V1.1.0 update isn't ready to release for march, it's gotten quite a bit bigger than i expected, Here's a few more of the changes coming:


  • A chase sequence at the start of the game, Nothing major though

  • 2 animation reworks

    Funtime Foxy's Stage Performance, Remade to be more animatronic-like

    And i reworked The Employee's Animation at the ending.

  • 5 New Jumpscares

  • And Much, Much more. Over 20 Changes.

The update release date will come up when it's ready,
Just been busy with work!



0 comments

Loading...

Next up

"she will need Post-Acute care, This may last up-to 100 Days...We understand your current living situation, as you've mentioned...We hope you can find someone to care for her while you're away."

DEV UPDATE \\ 9/2/24 Atrium Map Updates.

Worked on the Cams a bit, and added most of the Movement System. Next Up: Hiding Mechanic, 'Interactive' Tutorial UI, Animatronic AI V2, More Chair SFX

Here's a look at the new pause menu, that you can actually re-open lol And the Lighting rework i did for the Employee Parking Lot. My mouse didnt record properly due to Resolution settings I'm also remaking Textures, so they all look a bit off currently

New Beginnings.

What do y'all think of this type of Camera System?

Working on the Poses and AI For the characters, Mainly just some Polish after, then i'll start work on Night 2!

All the AI, and all but two Animations, and 3 Jumpscares are finished for Night 1! Tryna improve my Lighting and Animation/poses, Hope it shows!

Work in Progress.

Act 2 will have a Full Checkpoint & Autosave system, Just finished working on it!