5 months ago

so this is how it all started huh.

a lot has changed since then.


this was from the very first Awkwardness Maze 2 build, my first unity game, or at the very least, the first unity game that is still surviving and playable, there were many older games that got deleted a long ass time ago, made in unity 4.

thats besides the point, the point im making here is that i've improved a fuck ton, literally, like when i first started development of this game i didn't know jack shit about programming.

for comparison heres a old ass code snippet from a different build.

image.png

and heres a modern day snippet from wfl

image.png

as you can see i have made drastic improvements, its crazy innit? looking forward to what comes next in me.



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so back.

fafers daee

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Mar10

currently expanding my artfight catalogue rn.

heres the current list + some useful lil' colored bloches to indicate what will go where since a majority of the attacks that'll happen during the event will be implemented into projects via art gallerys

fun fact : today's the one year anniversary of ice sleds initial appearance in baldi's basics plus.

Decided to check my YouTube analytics and uhhh...

Screenshots from yesterday, i think.

this just in, im declaring today National Kim Day, cause it has been a year since i uploaded the Sugaku devlog that first introduced her.

i found a jeffy on my gamejolt homepage in the form of a etsy ad