Game
Code Lyoko Reloaded

1 year ago

So.This is how the menu will look in the first version of the demo.I will still be working on sprites and in the future I will use the pixel sprites of the characters shown earlier.(It looks a little strange)


I'll add that I'm still working on the settings. Adjusting the volume is good, but you also need to add graphics settings.



0 comments

Loading...

Next up

I know I’m slow as hell, but that’s just me. Whatever. Anyway, tomorrow I’m dropping a big post with a new location, but for now—here’s a little sneak peek (And yeah, it’s not just the spot.)

Finished version of Jeremie Belpois's concept art

Thank heavens I was able to save the grass on my ninth attempt.

The new demo will be released on March 7th, and I'm 110% sure.

At the moment, I have made a rough draft of the main functions of the game, namely, I have implemented a global time that includes the day of the week and the time itself.

(Read article)

Major changes in the Alpha version

Poster

Since GameJolt has been behaving very strangely lately, I'm creating a page in Itch Io (Or rather, I've done it for a long time)

https://coder-xenobit.itch.io/code-lyoko-reloaded

Early corridor development

Jeremy's concept art

(finally)