First off, the game is getting overhauled due to coding. It's very clunky and poorly coded in some areas and it kinda hurts its gameplay. Second, I broke my arm so development will stop because Its my arm with my dominant hand. And this will take a while to heal and that may mean there may not be a 12/25/90 feature in stratosphere. But, we'll see.
Next up
Main gameplay halfway done. Trailer will be finished and sent to the Mulam Horrors managers in a few weeks due to a vacation I'm gonna be on this Friday. In the meantime, I'll give off a character reveal before I'm inactive for awhile.
Stay tuned.
Thumbnail reveal
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Finished work on the emotions of a new character for the tank universe
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Cash Banooca
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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