First off, the game is getting overhauled due to coding. It's very clunky and poorly coded in some areas and it kinda hurts its gameplay. Second, I broke my arm so development will stop because Its my arm with my dominant hand. And this will take a while to heal and that may mean there may not be a 12/25/90 feature in stratosphere. But, we'll see.
Next up
Thumbnail reveal
Main gameplay halfway done. Trailer will be finished and sent to the Mulam Horrors managers in a few weeks due to a vacation I'm gonna be on this Friday. In the meantime, I'll give off a character reveal before I'm inactive for awhile.
Stay tuned.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Showing off player 2 😎
What do you think?
Regional Bulbasaur. #Pokemon
2d lighting experiment
Path of Kami, running around the shrine area
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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