First off, the game is getting overhauled due to coding. It's very clunky and poorly coded in some areas and it kinda hurts its gameplay. Second, I broke my arm so development will stop because Its my arm with my dominant hand. And this will take a while to heal and that may mean there may not be a 12/25/90 feature in stratosphere. But, we'll see.
Next up
AI generated stuff in Five Tapes + other
Main gameplay halfway done. Trailer will be finished and sent to the Mulam Horrors managers in a few weeks due to a vacation I'm gonna be on this Friday. In the meantime, I'll give off a character reveal before I'm inactive for awhile.
Stay tuned.
Thumbnail reveal
Autopsy report.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Got some fun collectibles in our game, Path of Kami!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
:] me sigue sin gustar
:] I still don't like it










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