Game
2nd Person Shooter
10 years ago

So uhm, pewdiepie played this; that's cool!


I got a barrade of texts from a friend of mine, and at the time I was getting driver’s ed lessons which meant I couldn’t do anything but feel my leg’s vibrations until the two hours were over. At the moment I finished the lesson, I checked my phone to see why I suddenly became popular on my phone. “OMG PEWDIEPIE PLAYED YOUR GAME!!!”, and as I read that I thought of all the publicity and coverage for that game as well as my other work, but then I realize it had been one of my shit joke games. Either way, it’s still pretty damn awesome to be able to say that the world’s most popular lets player has done a lets play of one of my games. So yeah, I’d say the weekend has been one of the best!



1 comment

Loading...

Next up

Making my own virtual art installation, but first need a venue

Just for fun I'm making a free first-person interaction toolkit, basically a walking sim template for 03DE and I need some feedback on what mechanics you'd expect in a package like this. What do you think I'm missing or should add?

New thing out, check it out if you'd like :3

Been making mods for #Bonelab lately, feel free to check out my various avatars and such https://mod.io/g/bonelab/u/stevenhehimhis

Made a DIY mocap solution using Sony Mocopi + Meta Quest Movement SDK. Any thoughts?

I'll be at DU Arcade this Saturday the 27th. If you're in Colorado, come on down to this free event full of awesome indie games from a bunch of cool folks.

Gonna be showing off Payment, my AR thing I made recently live at the Micro Beaf this Thursday in addition to a lil' interview. If you want to check out some cool animations visit the www.youtube.com/@beaf_fest Youtube channel for more info.

Just released an open source first person interaction toolkit. If you want to make your own walking sim adventure game, this is a great place to start! https://github.com/stevenharmongames/O3DE-FirstPersonInteraction…

Photogrammetry models typically have too many polygons to flood an entire basement so here's a little tutorial to keep them in check for high end performance on potato devices.

New retoppo tutorial on my YouTube channel

Any indie devs in Taiwan who didn't get to make it to the games showcase in Yuanshan this past weekend? I'm here for another three weeks.