Overview
SOLUNE’s battle system is inspired by UNDERTALE and other similar turn-based RPG games. The image above shows a concept of the menu at the beginning of every turn. The menu is divided into three sections: The enemy section, the player section, and the choice section. The choice section is divided into two subsections: The “force” side (gold) and the “light” side (white). Each section and subsection will be described in detail in the sections following.
Enemy Section
HP Bar (Gold): “Health Points”. HP represents the monster's internal stability. This number is different for each enemy you will encounter. Each time you use the “STRIKE” action (see below), this number will go down. When this number hits zero, the battle will end 1 of 2 different ways (see below).
CL Bar (White): “Corruption Level”. CL represents the enemy’s internal corruption. In the world of SOLUNE, hopelessness is spreading. This bar shows how much this monster is affected by this. 100% means they are completely corrupted; 0% means they are themselves. The goal of the battle is for this to hit zero. This will get one of the three endings. This number is decreased by using the action “RESONATE” (see below). Using the action “STRIKE” also increases it.
Battle Sprite: This is simply the battle sprite of the enemy.
Player Section
Player HP Bar: The health points of the player. When this hits 0, you die.
Player Name (Shown as “Elysia”): The name entered by the player at the beginning of the game.
Choice Section
“Force” Section
STRIKE: Lowers the enemy’s HP. See its effect above.
GUARD: Lowers the enemy’s damage to you on the next turn.
FOCUS: Makes your Spirit faster on the next turn.
“Light” Section
RESONATE: Depending on your choice in the submenu, this will lower the enemy’s corruption level (CL). This is equivalent in ways to “ACT” from UNDERTALE.
PURIFY: When the enemy’s CL is at 0%, use this to end the battle.
RESTORE: Heal yourself. Throughout the game, as you gain HOPE, this ability becomes stronger. There may be an option to play items. I am still considering this.
Turn Setup
Each “Round”, both the player and the enemy have a turn. The player goes first most of the time, but some battles start with the enemy.
Player’s Turn
On the player’s turn, you must do one of the actions. All actions are explained above. After you have done an action, the enemy’s turn starts. If on any turn, the enemy’s HP hits 0, the battle will end.
Enemy’s Turn
The enemy will attack your Spirit using “bullets”. You try to dodge them. If they hit you, your HP will lower. But remember, your choices matter. The enemy may or may not attack you depending on your actions, or maybe they will put less force into their attacks. After a certain time, the enemy’s turn will be over. In which your turn will start again.
End Of The Battle
The battle ends when either the HP hits 0, or the CL does. Depending on the number for the CL, you will get one of three endings.
“Purity” Ending
For this ending, the CL hits zero and the HP does not. The battle ends by using “PURIFY”. The enemy is healed by your HOPE and goes away not hurt.
“Light” Ending
For this ending, the HP hits zero and the CL is < 50% of the enemy’s original CL (NOT 50% of 100!). The enemy is killed and turns into light. This light then heals the world of darkness but you are the only one left to enjoy it. This also leaves a small flower where you killed it. The light healed the hopelessness in a broken way.
“Darkness” Ending
For this ending, the HP hits zero and the CL is > 50% of the enemy’s original CL (again, NOT 50% of 100!). The monster is killed and becomes darkness. The darkness only increases the hopelessness. As the game goes on, you will see the world change around you in effect of this ending. You will face broken versions of the monsters you have killed.
Spirit
I have mentioned your spirit before. It is your being shown through a circle (I may change this part). You will use it to make choices and dodge attacks. It has a HOPE shield that blocks attacks based on your HOPE (another thing I’m still figuring out).
And that’s the system! Any feedback would be appreciated.












2 comments