3 years ago

Some Behind-the-Scenes Images!


behindthesceness1.png

This is the office lit up entirely while being edited.

behindthesceness2.png

These are empties being used to hold the logic for the character's AI and also things like what vent is sealed, what camera is currently active and all that good stuff. You can see a bit of Murray's logic bricks and properties as well.

behindthesceness3.png

These are all of the camera views, character locations, tape locations and stuff like that. A majority of them are invisible until activated.

behindthesceness4.png

This is the main menu. You can see the tape screen to the left and the night select screen on the right.

behindthesceness5.png

This is Night 5's ending cutscene lit up. All of those yellow lines are keyframes for Greg's movements.

(Thank you for giving Mark his head back, Greg. Very kind of you)

behindthesceness6.png

All of this logic is just to have it save your progress and know what is unlocked and all that.

behindthesceness7.png

This is the camera monitor HUD. Nothing too fancy.

behindthesceness8.png

This is Tape 6, proving that no, I don't know how to use video files in Blender's game engine, but I do know some interesting workarounds. These were fun to make.

behindthesceness9.png

This is, erm, the, loading screen. *cough*

I fixed this in the new update.

behindthesceness10.png

This is the main night gameplay's area just zoomed out. All those empties on the upper left side of the room are all for the tapes with their random locations they can have.

behindthesceness11.png

This is the background scene used for the main menu. Looks kind of funky.

jeffkeyboard2.png

my name jeff.



2 comments

Loading...

Next up

Mother, I had just hatched from my egg and have been brought into this dark world, there is no need to hold me in such an embarrassing manner.

3,000 followers is actually insane. I wouldn't have made a decade old series of shitposts into something genuinely so cool nowadays without you guys.

Phobia: The Awakening's 5th anniversary is on August 27th.

Big update on the overall SHOWMAN'S series!

Please I don't know how to draw fans

The stream motivated me a lot, I'm really happy with this drawing!!

VERY exciting news for Range Engine came out a while back! 2.0 sounds really promising!

Thankfully I’m only working on assets, plans, and scripts for my games right now, so maybe 2.0pre1 will be out by the time I’m ready to do programming!

A joke I made with @Sillylilman that turned into a good idea for a drawing

Nightmare Mark

teaser for another weird as hell animation im making for my youtube channel. same universe the burger one takes place in btw.

I once said on my stream that if the SHOWMAN’S animatronics were animals, they’d actually be a band of alley cats! I do have a drawing of Showman, who’d actually be named Tuxy, as I feel more fun names would better suit them as animals.

SHOWMAN! 1!1!1!

Trying to improve how I draw humans (which I rarely do) so I can give myself some actual reference for their updated 3D models and to give them some nicer stylization.

Also yes this is a concept sketch of Dean’s new design.