Game
Obliteraider
1 month ago

Some context, and a playable build!


Okay, so recent events had me thinking that it would probably be ideal to just take Obliteraider off of the bench and make it the project to lead off my recent game development attempts.

(And ultimately see if this would be a viable alternative to working in retail.)

To kick it off, I'm dropping the most recent build that features a few powerup types to try out, a few enemies and obstacles to blast away, and a boss to take on.

I know there's not got a lot going on, but I hope you all enjoy trying it out!



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First signs of danger.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New project is having a fun, early outing.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Suppose it was about time that some of these skills got a little extra kick.

It's been a long time coming...

Yeah, we're doing this.

New look, new direction.