Game
PYRO-ILLUSION
4 years ago

Some important infos about the game, fact checks and more.

Works for upcoming trailer and possible DEMO?


My opinion and reality about the game.

I will avoid the bla bla and get straight to the point.

The game has been in a production for a long time. Which isn't a bad thing given my irl circumstances and the massive amount of content that can be added, but let's face it, the hype kinda is burnt out and the more time it takes the dimmer it'll get.

The main purpose of the game was to create something that wasn't seen in any fnaf games in terms of quality, graphics, code, sounds, etc. and content that was increasingly pushing the limits. Always being one step ahead of the current "trends" and quality status. Always giving that extra plus, no matter how unfeasible it was.

Recently I've been discovering brand new fnaf games coming from extremely talented people, where I can firmly say that the quality is as good, or sometimes superior (in various fields) to PYRO-ILLUSION. It's fantastic though to see how the community evolves and has higher standards nowadays, impressing us each time!

Unfortunately, that means more and more content that was on spot in PI from a few months back to a few years ago, is getting old, and is now slightly outdated? The game's overall quality falls into what I feel like "a required average level", and most of what would have been innovative and ahead of its time is now, simply put, average.

So yeah, I will be honest. Feeling a bit lost, I think I can say that my game has kinda lost its main original and long fought for purpose.

Is the currently implemented stuff still looking decent? Will the stuff that is going to be implemented be worth the efforts or just be seen average? I know some of the oldest parts are (could be seen as a tribute to original fnaf content), but what about the newest? I was relying on extra tasks and content to impress players, but they might not be so "breathtaking" as I hoped now. But maybe that's just me, I'm a perfectionist and can see any small issue in something that shouldn't actually worry me as much.

But fear not, I still feel like what has been added into the game, if not that impressive with today's standards, the fact of how meticulously and with how much dedication it was with crafted is going to make it look dope (if not then pretty darn original, trust me on this one). Don't get me wrong, my goal was never to outdo anyone, or compete amongst others. I made PI for fun, and will remain a hobby project, it was never meant to be a triple A piece of software. It's just that I guess lately my perfectionism hit in, and with this in mind it really wasn't an easy month for me (plus school, being stuck completely alone, my dev dream bubble being popped, exhaustion...). I'm happy it's over. Slowly getting back on track.

I still have plenty of tricks up my sleeves, some that have never been seen before, I will rely on those and enjoy pulling them off. I'll keep you updated :)

I will still take some time away as you may have seen in the past weeks just to fully recover though.

There are currently 4 new things in work.

One of them is a soundtrack. I got inspired by some of the breathtaking new trailers. I'm still surprised that I don't hear that many original composed soundtracks in trailers. Let's say that's at least one thing that I can still do lel.

I bought a cinematic sound pack, I got an electric guitar. With only that started working on a composition that absolutely blew my mind. We're speaking of some big cinematic shit haha. I honestly didn't know I was able to do this kind of thing, but heh turns out the years of practice and experience with music really made its way. I will definitely share what I have when I get a little further with it!

Thousands times better and more impactful (that a word?) than Trailer 2's.

Wait... are we saying trailers? Heck yes! :) I figured out I'll be making a game release trailer a few weeks before the game really aimed to hype stuff up (thus the intense OST), and show off in small bits the huge amount of gameplay that this game features. So it will definitely be more gameplay oriented than the previous trailers!

But that will have to wait, it's not coming in the near future... but it's coming.

The next one is that I started working on a brand new part of the game, that I always wanted to create. Now the only thing that changes is that I have all of the required skills to pull it off. With the help of @heavenly-roads , I'm going to make sure this thing will once again push the boundaries of 2D games: semi-freeroaming with 3D integrations and enemies pursuits. With a pinch of badass sound design... More on this soon!

Oh yeah. You'll note that from now on, I will be a lot more specific with what I work on. If it is conceptual content, I will go into details. If it is gameplay sequences, test videos or sounds previews, I will use @gamejolt 's new video feature to give you a clearer glimpse into what I'm working on. I think at this point knowing what's going to happen is better than keeping things in complete secrecy. Because you're awesome for sticking around and you deserve to know!!

I will put spoiler marks in those specifics posts so players who really want to keep gameplay a secret can skip them.

And the last thing is something really cool that I think could add an extra boost to the game, but is really in a conceptual state where I'll be deciding if I want to go with it or not. So I won't go much into that for now, in case it's scrapped it won't be a that bad.

Demo?

A few friends recently advised me to think about this: releasing a really small demo, that I could be sharing to the public. Featuring only 2 nights the main office gameplay, without really going into much details.

It could be possible, but I will think over it a few more times.

I know I was pretty reluctant when it came to demos, but it's been such a long time now, and again, I think you deserve to have a little something now. Even if nothing too big, not too explicit, pretty basic, it would be epic to finally put your hands on something PI related for real, how does that sound? It would force me to revisit a few things in the main nights sequence and fix a few outdated things.

Tell me what you think about this. Should I make one? Should I not? If so, when would you like it happen? It won't be my very main focus as there are plenty of other things to do, but I will keep it in mind!

(I wrote this on my phone so sorry for the lack of imagery and other visual content)


That's all for now, till next time!

Hey, thanks again for being here, I keep saying it, but the support you have been showing, for those who have been, is incredibly positive and motivating. It means a lot to know that what you've been doing is loved by some and been looked forward by others.

Stay awesome! :)))

@ddemkoo



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Next up

Small preview of the newest gameplay section! Also, we're really close to a big followers milestone!

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"Music Sounds Better with You" - Startdust

The Giga phat remix

Fredbear's Family Diner

Quick recap of what has been done for PI the past few days:

- Finished intro, looks dope @BonBonzi checked

- Tons of room/atmos modeling, rendering w/ @heavenly-roads

- Lot of eerie sound/-scape design

- Nice perspectives FXs

- Coding like madlad

#sleep.

kitchen

"In case of an emergency, follow the escape lights."

"We are Still Here" ...

... and as soon as I'm done with exams, it's Dev time. We've got so much to look forward to!

BY THE HOUR - Night 333 - Releasing 8 PM EST

Artwork by @Mecabuyte