I decided to not remove not so simple engine debug features because of some people that can’t pass the game. So in full version of the game, there will be a way to enable those features (You can see this on the screenshot).

I decided to not remove not so simple engine debug features because of some people that can’t pass the game. So in full version of the game, there will be a way to enable those features (You can see this on the screenshot).

What do you think, is it worth making the game more hardcore?
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Made my first ever animation.
Some Shadow boss fight gameplay 👾
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
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