I decided to not remove not so simple engine debug features because of some people that can’t pass the game. So in full version of the game, there will be a way to enable those features (You can see this on the screenshot).

I decided to not remove not so simple engine debug features because of some people that can’t pass the game. So in full version of the game, there will be a way to enable those features (You can see this on the screenshot).

What do you think, is it worth making the game more hardcore?
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Just a Pico sprite
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
I-Buki
Mio-Da!
Ibuki Mioda!
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
I did this on my 3DS ^^ #Kirby
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
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