Next up
I must keep up, its my last chance this year.
Came back from work to work in Blender again. What have you been modeling lately?
Maybe make the game all filtered?
Will gladly share this one.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Continue my work on PS1 aesthetic simulation in Blender for my next original project. Learned how to make some post processing effects, make it look more retro and texture&model wobble during animations! I like it so far!
Who invited this azzhole in here?
ok, when u bring fnaf 2 movie into your theory - its instantly No for me.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Making it harder for you.


















9 comments