So yeah, Snake is one of those games that can be a little trickier to make than you'd think? The entire snake is basically a linked list of little pink squares and like, adding to the list has this process where a new segment first stays as a purple square and then it starts at the last known position of the previous tail.
The biggest thing is just getting the snake to move properly? I tried this thing with using the previous direction of the next segment and that just made it all into a weird tetris block so instead I used the previous position and viola, a snek.
The music is something I'd made a while back and just had lying around, it felt weird playing the game in silence. Made in Bosca Ceoil, not much else to say about it.
The graphics are what they are. I went minimalist because I'm lazy and like, I hadn't really planned on making a whole game's assets so I just used little squares for everything. I'm going to pretend that's a purposeful artistic choice rather than just me being the worst.
Sound effects made in BFxr, although, yet again, they were kind of just stuff I already had lying around rather than brand spanking new sound effects. I did do a little trick with the pitch of the food eating sound to make it less annoying, where it randomly jumps in pitch whenever you eat food.
That's about it. Hope you enjoyed that little peak into how Snake is made.
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