3 months ago

some of the world art for rndgddn




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i been busy

3 new upgrades which complete gunner's and shredder's upgrade trees 1 new enemy 2 new allies with 3 upgrades

there is more (including an ally and upgrades) but they are not showcased here

probably release a beta/demo/whatevyacallit someday soon

been making some more upgrades and now currently working on the tutorial

trust me this looks way better ingame

the disco gym now with functioning dance floor

also added a photosensitivity mode in settings specifically because of this stage

whoops, havent posted in a while

heres a few new things ive been working on

theres more of course but im saving that for the next showcase video

fun fact

out of the 4 units from the original trashmageddon... only the bear trap does not return as a base unit instead, it returns as an upgrade to the mouse trap

tutorial is complete

godot kinda funny when it comes to animation

todo before demo/beta release: -toggleable health bars -game art -dunno maybe i think of more

a new stage comin your way

introducing the disco gym

the dance floor can move enemies around in different directions, possibly letting them bypass your defenses

introducing a new ally - the glue mat

glues enemies that walk on it and slows them down, but its glue is limited and runs out after gluing too many enemies

currently rolling out private beta to my playtesters and once the game is deemed suitable for the public public beta will be released

background animations for the disco gym

doesnt include the dance floor tiles since i havent made them yet