


Next up
i been busy
3 new upgrades which complete gunner's and shredder's upgrade trees 1 new enemy 2 new allies with 3 upgrades
there is more (including an ally and upgrades) but they are not showcased here
probably release a beta/demo/whatevyacallit someday soon
been making some more upgrades and now currently working on the tutorial
trust me this looks way better ingame
the disco gym now with functioning dance floor
also added a photosensitivity mode in settings specifically because of this stage
fun fact
out of the 4 units from the original trashmageddon... only the bear trap does not return as a base unit instead, it returns as an upgrade to the mouse trap
tutorial is complete
godot kinda funny when it comes to animation
todo before demo/beta release: -toggleable health bars -game art -dunno maybe i think of more
a new stage comin your way
introducing the disco gym
the dance floor can move enemies around in different directions, possibly letting them bypass your defenses
introducing a new ally - the glue mat
glues enemies that walk on it and slows them down, but its glue is limited and runs out after gluing too many enemies
currently rolling out private beta to my playtesters and once the game is deemed suitable for the public public beta will be released
background animations for the disco gym
doesnt include the dance floor tiles since i havent made them yet
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