Next up
Due to university, progress is a lot slower than i thought it would be. Nevertheless, i managed to populate the battlefield with broken weapons, although it is not complete yet. Feel free to send any feedback on how it looks !
Updated pawn animations. I made the hovering animation a bit more vivid and corrected the attack animation on the "wielded" variant
Hello everyone, this is the first update about the game's progress \ (β’β‘β’) / ! I added a texture to the ground and gave it some bumps. Hope you like it !
Hello, here are the final models and textures for version 0.1. This means that it is time to begin the actual game assembly. The next post will be the video i promised, but after that, all posts will be in unity, where the game will spring into life :)
A WIP animation for pawns
I made a second pawn animation. It is similar to drawing the sword from the rock rather than it hovering on its own
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game modelπΏ
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