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Finally. Literally the most tedious geometry to map textures too has been conquered(at least the side of it) Literally every other type of geometry is some sort of variant of Cube so those aren't gonna be hard at all
Breaking News The solution has been found
same for a downwards slope Shout out to @TDRS_08yT
for helping me figure this out My brain would be even more fried if it wasn't for his help
I think I got the hang of working on the walk cycle Anyways, even if I still need to rework Benjiro and tweak Elliott, my next character I'm gonna try to focus on it Toby!
Toby belongs to @Kolby125 ![]()
Made Misaki a clothing reference
Today just feels unreal for some reason
John Silksong
I should probably make a tutorial level for this game shouldn’t I
Are game manuals even a thing anymore
Anyone remember tf2 freaks?
There is technically a new sticker ready to go but I'm going to have a placeholder in place for now as always. You should be able to guess what the sticker it will be by it's name.
Look at this nonsense This is me figuring out on how to draw the side of a ramp because each time it goes up it shifts and I KNOW there is a pattern to it, but this has fried me so much I have no exact idea on how to pull this off










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